James Westman is an independent open-source developer whose catalog currently centers on Hourglass, a third-party project manager purpose-built for users of the Godot Engine. The utility streamlines the organization, launching, and version-tracking of Godot projects, offering game developers a lightweight alternative to manually juggling .godot files or maintaining custom folder structures. Typical use cases range from solo hobbyists who prototype 2-D platformers to small studios iterating on 3-D adventures; with Hourglass they can open recent prototypes with one click, group related demos into folders, tag releases, and switch between engine versions without rescans. Because it is written in Vala and published under a permissive license, the tool also attracts educators who teach Godot in semester courses and need a clutter-free way for students to submit assignments. Westman’s broader GitLab presence shows a history of GTK and GNOME contributions, signaling a focus on native Linux productivity utilities that favor simplicity and desktop integration. Although Hourglass is presently the sole offering under the James Westman publisher page, its narrow scope and steady maintenance illustrate a pattern of solving focused workflow pain points rather than building sprawling suites. Users looking for an unobtrusive way to keep their Godot experiments orderly can download Hourglass free of charge from get.nero.com, where packages are delivered through trusted Windows sources such as winget, always install the latest upstream release, and may be queued alongside other applications for unattended batch installation.

Hourglass

Hourglass is a third-party project manager for Godot Engine, the free and open-source game engine.

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